Author Archives: rrglaser

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About rrglaser

Sr. UX Architect/director, with avocations in music, science & technology, fine arts & culture. Finding ways of connecting disparate ideas, facts, and concepts into solving problems. In the last 30 years, I have worked at (among others) various Ad agencies, Xerox, Pitney Bowes, Shortel, Philips (medical imaging R&D), CloudCar, IDbyDNA, and Cisco. I prefer to stand at the vertex of art, technology, culture and design since there is the where the best view of the future exists. "Always learning, since I can't apply what I haven't yet learned."

Correcting perspectives in UX design

There are several factors that guide the UX that are accepted. Its effectiveness (simplicity, ease, and functionality.) Its lack of obtrusiveness (it gets your attention based on criticality or “on demand” need.) Its implementation of accepted technology vs. new technology … Continue reading

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Honesty in UX

By Bob Glaser, UX Architect One of the great inefficiencies in UX design comes from the various forms of lack of honesty. This happens in both individual design and collaborative design. I chose that wording because dishonesty implies intent while … Continue reading

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The disparity of eye vector orientation and proprioception demonstrated with the Oculus VR.

Recently I after playing with my Oculus VR with some games and environments with a Galazy S7 Edge, I had spoken with some other users, several of whom complained of becoming nauseous after some use with it. Unlike about  25 … Continue reading

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Culturally Agnostic UX.

Designing a culturally agnostic UX. By Bob Glaser, UX Designer ©2014    When designing the UX for a MVP (minimum viable product) one of the questions you need to have on your “What I need to know list” what is … Continue reading

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Show me your UX work.

Show me your UX work – The portfolio and skill assessment in UX. By Bob Glaser ©2014 I am occasionally annoyed by the often misleading concept of the UX portfolio. The very concept of it is often paradoxical. Showing completed … Continue reading

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The necessity and risks of assumptions in UX.

By Bob Glaser ©2014 We make hundreds of assumptions every day. We have to make many of them to simply be productive. A very high percentage of them are reasonably accurate enough to meet the needs of any and every … Continue reading

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Good UX design isn’t data or experience. It’s both.

By Bob Glaser ©2014 The two primary types of the information that we use in UX design is the raw data that is quantitative and the experiential (or qualitative data.) When I was in college, one of the things I … Continue reading

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UX and the Minimum Viable Product goal: An abridged post mortem example.

By Robert R. Glaser UX Designer ©2014 Before MVP (minimum viable product) was a buzzword, it was something that I have striven for. In the past, the most common obstacle was not surprisingly the common executive decision that for any … Continue reading

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UX and the Minimum Viable Product goal: A post mortem example.

Before MVP (minimum viable product) was a buzzword, it was something that I strived for. In the past, the most common obstacle was not surprisingly the common executive decision that for any product a customer would see prior to an … Continue reading

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Is it me or has UX become a marketing tool rather than a discipline.

This idea stems from a seeming disconnect between LinkedIn and LinkIn’s professional forums. I use LinkedIn readers in the areas of talent aquisition/HR as an example instead of LinkedIn’s professionals in various disciplines. I know that the primary reason that … Continue reading

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