Monthly Archives: January 2014

Good UX design isn’t data or experience. It’s both.

By Bob Glaser ©2014 The two primary types of the information that we use in UX design is the raw data that is quantitative and the experiential (or qualitative data.) When I was in college, one of the things I … Continue reading

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UX and the Minimum Viable Product goal: An abridged post mortem example.

By Robert R. Glaser UX Designer ©2014 Before MVP (minimum viable product) was a buzzword, it was something that I have striven for. In the past, the most common obstacle was not surprisingly the common executive decision that for any … Continue reading

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UX and the Minimum Viable Product goal: A post mortem example.

Before MVP (minimum viable product) was a buzzword, it was something that I strived for. In the past, the most common obstacle was not surprisingly the common executive decision that for any product a customer would see prior to an … Continue reading

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Is it me or has UX become a marketing tool rather than a discipline.

This idea stems from a seeming disconnect between LinkedIn and LinkIn’s professional forums. I use LinkedIn readers in the areas of talent aquisition/HR as an example instead of LinkedIn’s professionals in various disciplines. I know that the primary reason that … Continue reading

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UX: A Link In The Product Life Cycle Chain Here is an article I wrote for UsabilityGeek about UX have equal importance the product design and development.

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Here is an article for which I was a guest poster on UXbyDesign

Becoming A UX Designer: My Path And Observations  

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