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Tag Archives: Oculus
The disparity of eye vector orientation and proprioception demonstrated with the Oculus VR.
Recently I after playing with my Oculus VR with some games and environments with a Galazy S7 Edge, I had spoken with some other users, several of whom complained of becoming nauseous after some use with it. Unlike about 25 … Continue reading
Posted in UI Function, UX Strategy, VR Tagged Oculus, Propriorception, UX, VR Leave a comment