Harbans on UX failures: A BOTTOM TEN… FPS on Show me your UX work. rrglaser on Good UX design isn’t dat… Mario Noble on Good UX design isn’t dat…
Category Archives: VR
The disparity of eye vector orientation and proprioception demonstrated with the Oculus VR.
Recently I after playing with my Oculus VR with some games and environments with a Galazy S7 Edge, I had spoken with some other users, several of whom complained of becoming nauseous after some use with it. Unlike about 25 … Continue reading
Posted in UI Function, UX Strategy, VR Tagged Oculus, Propriorception, UX, VR Leave a comment