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The Double-Edged Sword of AI Productivity
By Bob Glaser I realized that most of my posts about AI have focused on the more cautionary aspects. I stand by them, but I also believe that AI can be a great service. I have found enormous productivity gains … Continue reading
Posted in Generative AI, UX Design, UX Strategy
Tagged accuracy, AI, artificial-intelligence, chatgpt, Design, domain-knowledge, llm, productivity, technology, trust, UX, UX Design, UX Strategy
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To Use Generative AI Or Not To Use Generative AI
by Bob Glaser, UX Architect, Strategist, Voice and AI Interaction Design Generative AI is best used when you need to quickly generate creative content, brainstorm ideas, automate repetitive writing tasks, or summarize large amounts of information. It’s particularly effective for … Continue reading
Posted in Generative AI
Tagged AI, artificial-intelligence, chatgpt, Generative AI, llm, RAG LLM, technology, UX, UX Design
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UX, Technology, and the Demographics of Age.
By Bob Glaser For over twenty years, I have been fascinated with how people use and interact with technology. I constantly observe the usage patterns, intensity and behaviors of individuals and frequently make note of it. Since it is anecdotal … Continue reading
Posted in Uncategorized
Tagged age, demographics, empathy, generations, product-design, technology, user-experience, user-research, UX
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Real vs. realistic: The subtle but important problems of generative AI systems.
by Bob Glaser, UX Architect, Strategist, Voice and AI Interaction Design “This was from an earlier version of Dall-E. The prompt was: “a doll with a sad face at a carnival.” At this point March 2023, faces and hands were … Continue reading
Posted in Uncategorized
Tagged AI, artificial-intelligence, chatgpt, Design, ethics, llm, machine-learning, stable-diffusion, strong-ai, technology, UX
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Generative AI may be the Desktop Publishing revolution of our time. (That’s not a good thing!)
By Bob Glaser The ubiquity of Generative AI doesn’t need to be pointed out as anyone with a smartphone is aware of it. As of June 2023, ChatGPT has had over 1.6 billion visits. When you add Bard, and Stable … Continue reading
The disparity of eye vector orientation and proprioception demonstrated with the Oculus VR.
Recently I after playing with my Oculus VR with some games and environments with a Galazy S7 Edge, I had spoken with some other users, several of whom complained of becoming nauseous after some use with it. Unlike about 25 … Continue reading
Culturally Agnostic UX.
Designing a culturally agnostic UX. By Bob Glaser, UX Designer ©2014 When designing the UX for a MVP (minimum viable product) one of the questions you need to have on your “What I need to know list” what is … Continue reading
Posted in Globalization Localization, MVP, UX Design, UX Strategy
Tagged Globalization, IxD, MVP, UX, UX Design, UX Strategy
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Show me your UX work.
Show me your UX work – The portfolio and skill assessment in UX. By Bob Glaser ©2014 I am occasionally annoyed by the often misleading concept of the UX portfolio. The very concept of it is often paradoxical. Showing completed … Continue reading
The necessity and risks of assumptions in UX.
By Bob Glaser ©2014 We make hundreds of assumptions every day. We have to make many of them to simply be productive. A very high percentage of them are reasonably accurate enough to meet the needs of any and every … Continue reading
Posted in UX Design, UX Strategy
Tagged Assumptions, Risk, ROI, User Data, UX, UX Design, UX Planning, UX Strategy, UX/UI
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UX and the Minimum Viable Product goal: An abridged post mortem example.
By Robert R. Glaser UX Designer ©2014 Before MVP (minimum viable product) was a buzzword, it was something that I have striven for. In the past, the most common obstacle was not surprisingly the common executive decision that for any … Continue reading